How it works
Every Zodikin belongs to one of the twelve signs. When one Zodikin attacks another, the damage is multiplied by a number that depends on both signs. The range runs from ×0.33, barely a scratch, to ×1.66, a heavy hit.
The chart is not symmetrical. Aries hits Sagittarius for ×1.66, but Sagittarius hits Aries for only ×0.66. Read it from the attacker’s row.
A five-star Zodikin from the Ascension Spire does even more: any advantage above ×1 is multiplied by another ×1.1.
The full chart
Rows attack, columns defend.
| Attacker | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.33 | 0.66 | 1.33 | 0.33 | 1.3 | 0.33 | 1.33 | 1 | 1.66 | 0.66 | 1.66 | 0.33 | |
| 0.66 | 1 | 0.66 | 1.33 | 1 | 1.66 | 0.66 | 1.33 | 0.66 | 1.66 | 0.33 | 1 | |
| 1.66 | 0.66 | 1.33 | 0.33 | 1.3 | 0.33 | 1.33 | 0.66 | 1.66 | 0.66 | 1.66 | 0.33 | |
| 0.33 | 1.33 | 0.66 | 1.33 | 1 | 1 | 0.33 | 1.66 | 0.66 | 1.33 | 0.66 | 1.66 | |
| 1.66 | 0.33 | 1.33 | 0.66 | 1.33 | 0.66 | 1.66 | 0.66 | 1.66 | 0.66 | 1 | 0.33 | |
| 1 | 1 | 0.66 | 1.33 | 0.66 | 1.33 | 1 | 1.66 | 0.33 | 1.33 | 0.33 | 1.33 | |
| 1 | 0.66 | 1.66 | 0.33 | 1.66 | 0.66 | 1.33 | 0.33 | 1.66 | 0.66 | 1.66 | 0.33 | |
| 1 | 1 | 0.33 | 1.66 | 1 | 1.66 | 0.33 | 1 | 0.66 | 1.33 | 0.33 | 1.66 | |
| 0.66 | 1.33 | 0.66 | 0.66 | 1.33 | 1 | 1.33 | 0.66 | 1 | 1 | 1.33 | 1 | |
| 0.33 | 1.66 | 0.66 | 1.33 | 0.33 | 1.66 | 0.66 | 1.33 | 0.33 | 1 | 1 | 1.66 | |
| 1.66 | 1 | 1.66 | 1 | 0.33 | 0.66 | 1.66 | 0.33 | 1.33 | 0.66 | 1 | 0.66 | |
| 0.66 | 1.33 | 1 | 1.66 | 0.66 | 1 | 0.33 | 1.33 | 0.33 | 1 | 1 | 1.66 |
1.66 heavy 1.33 strong 1 even 0.66 weak 0.33 scratch
Using it
- Before a tough fight, find the opponent’s sign and look down its column for a heavy hitter.
- Keep a spread of signs on your team so you always have a good answer.
- Defence matters too: check the opponent’s row to see who it hits hard, and keep those Zodikin out of the way.

